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The Story of a Village...

...and of those who call her Home

Name:
Crone's Corner
Membership:
Moderated
Posting Access:
All Members
Crone's Corner is a virtual village where pretty much anything can happen, and usually does! Despite its name, villagers of ALL ages are welcome here. This community is an extension/child/thread of a village that was created in 1998 by be_ansidhe at Grandmother Spider's SpiritWeb Forum. If you wish to come live, work and play in this incarnation of the Village, please request membership in this community, then post describing your shop/home/self and where you exist on the village "map". After that, you are only limited by your imagination!

Current job openings in the Village:
Experienced and enthusiastic baker needed to re-open the Loven Coven Oven.

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Instructions
by Neil Gaiman

Touch the wooden gate in the wall you never saw before.
Say "please" before you open the latch,
go through,
walk down the path.
A red metal imp hangs from the
green painted front door,
as a knocker,
do not touch it; it will bite your fingers.
Walk through the house. Take nothing. Eat nothing.
However,
if any creature tells you that it hungers,
feed it.
If it tells you that it is dirty,
clean it.
If it cries to you that it hurts,
if you can,
ease its pain.

From the back garden you will be able to see the wild wood.
The deep well you walk past leads down to Winter's realm;
there is another land at the bottom of it.
If you turn around here,
you can walk back, safely;
you will lose no face. I will think no less of you.

Once through the garden you will be in the wood.
The trees are old. Eyes peer from the undergrowth.
Beneath a twisted Oak sits an old woman.
She may ask for something;
give it to her.
She will point the way to the castle. Inside it
are three princesses.
Do not trust the youngest. Walk on.
In the clearing beyond the castle
the twelve months sit about a fire,
warming their feet, exchanging tales.
They may do favors for you, if you are polite.
You may pick strawberries in December's frost.

Trust the wolves, but do not tell them
where you are going.
The river can be crossed by the ferry.
The ferryman will take you.
(The answer to his question is this:
If he hands the oar to his passenger,
he will be free to leave the boat.
Only tell him this from a safe distance.)

If an eagle gives you a feather, keep it safe.
Remember: that giants sleep too soundly; that
witches are often betrayed by their appetites;
dragons have one soft spot, somewhere, always;
hearts can be well-hidden,
and you betray them with your tongue.

Do not be jealous of your sister:
know that diamonds and roses
are as uncomfortable when they tumble
from one's lips as toads and frogs:
colder, too, and sharper, and they cut.

Remember your name.
Do not lose hope - what you seek will be found.
Trust ghosts. Trust those that you have
helped to help you in their turn.
Trust dreams.
Trust your heart, and trust your story.

When you come back, return the way you came.
Favors will be returned, debts be repaid.
Do not forget your manners.
Do not look back.
Ride the wise eagle (you shall not fall)
Ride the silver fish (you will not drown)
Ride the gray wolf (hold tightly to his fur).

There is a worm at the heart of the tower;
that is why it will not stand.


When you reach the little house, the
place where your journey started,
you will recognize it, although it will seem
much smaller than you remember.
Walk up the path, and through the garden
gate you never saw before but once.
And then go home. Or make a home.

And rest.

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